![]() You can then use the alpha and invert it to black, and start painting on top to refine the silhouette. You can use CC4 to morph a base silhouette, take a screenshot or render the image directly, fill the layer with black, and paint over it with additional shapes.Īnother option is to put together a ZSphere armature in ZBrush, pose it using the Rotate tool, add primitives, and render a BPR. ![]() I then refined the silhouette on a larger resolution to use as a reference for the character design.įor those who might not be as comfortable with 2D sketches, I have some tricks to help get started with 3D sketches. I used some tips, such as using “ alpha clip” to restrict my brushstrokes to the silhouettes, customizing the brush to add a bit of “ wet mixing“, imagining a single key light from above each character, using a slightly darker gray for the foreground, and even at this stage, defining ideas for the materials.įrom all the sketches I created, I settled on one silhouette that I felt had a good balance and some areas for extra details. I then did a second pass to figure out the volumes inside the silhouette. The setup is simple, with a light gray background and using a hard brush to sketch pure black on a new layer. I also use Procreate when I just want to take a more relaxed approach. You can use any tool you prefer, but I like using Krita because of its experimental brushes. I only spent around thirty seconds on each sketch, just enough to get the gesture and the general shape of the volumes, without any detail. I began the process by sketching lots of rough ideas using Krita. The goal is to create a character that can be rigged using the CC4 AccuRig feature and test its integration with ZBrush. To start off, I will be focusing on the ideation process and generate some ideas for the character.
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